![]() ![]() Unfortunately my d-pad doesn't work in MAME, but I tried it out on Ms. Unless I have to pull a 180, I play by rotating the stick around the circle.ģ. My thumbstick has a circular hole, and the control is silky smooth. There doesn't seem to be any dead zones, or if there is, it's very small. On my analog thumbstick it interprets a change of direction when you cross over the diagonal. (On a diagonal at least, it ignores new input if you press the completely opposite direction on the keyboard.)Ģ. Pac-Man on MAME seems to interpret the most recent pressed direction as the active direction, at least with the keyboard input. I *want* that kiosk that it's displayed on.ġ. The latter would suck for the Pac-Man games the former would suck for Xevious. I'm curious, too, about whether it's a 4-way or 8-way stick. Could we not get anything else from the Namco Museum series? Pac-Man is still AWOL in plug-n-play since ~2005. Its title listing is the same as the final Jakks Namco TV Game except without Pole Position-and Ms. Too bad, though, that this system doesn't actually contain any games not already in a Jakks TV Game, unless you count the skip-to-board-255 version of Pac-Man. It didn't "really" say how long the extension was for, but a quote in it said Jakks was looking forward to "at least another three-year-run." So, it appears the Jakks Namco license expired in 2010, hence Namco Bandai releasing their own plug-n-play system now. ![]() It seems kind of a low blow to say, "Ours is better because we never gave anyone else the goodies we used to make ours."Īlso, having remembered that Jakks once announced an extension of the Namco license many years ago, I dug up a Jakks Pacific press release from April 2007 saying just such a thing. He ported his game by reverse-engineering it from the original assembly. The claim that it's better than Jakks' Namco series because it runs the original code is interesting because: a) it implies the system runs on emulation, similar to Jakks' Taito TV Games system from late last year b) emulation is not necessarily better than ported code, depending in either case on the programming and the hardware capabilities and c) when I spoke to the programmer of one of the games on Jakks' second Namco TV Game, he said that they were not provided with the original source code by Namco. Great find! I found an article with more pictures of the unit and a video from Toy Fair.
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